If any optional army indices are supplied, destroy those army's units.ĭump a single video frame. Set the playable rect of the map (minX, minZ, maxX, maxZ).ĭebug function to turn selected units production of resources into active stateĭebug function to turn selected units production of resources into inactive stateĭestroy all units. Log a warning string (for debugging purposes)ĭebug clear and disable the build templates.ĭebug generate and enable build templates from the current selection.ĭebug function for moving the camera in sim script.ĭebug function to turn selected units consumption of resources into active stateĭebug function to turn selected units consumption of resources into inactive state Log an error string (for debugging purposes) Spawn a unit by id at the mouse cursor or specified location, case sensitiveĭisable shader optimization and allow D3D debugging.įorce D3d to do vertex processing in software.įorce D3d to do rasterization in software.ĭamage the selected unit (negative values heal)įail an assertion (for debugging purposes) How fast the camera actually moves in response to a small zoom.Ĭopy all the selected units to the clipboard. How fast the camera actually moves in response to a large zoom. How far to zoom in response to the mouse wheel. How fast mouse spins camera, in degrees across screen size Pitch of camera at nearest zoom, in degrees Pitch of camera at farthest zoom, in degreesįOV to use for perspective camera at nearest zoom, in degrees How much to expand the entity box when targetting entityįOV to use for perspective camera at farthest zoom, in degrees Tolerance used to detect whether an aircraft has reached its destination.ĭump the skeleton for the selected entityĭefault value for camera level-of-detail scaling factor Toggle on/off rendering of debug playable rect Toggle on/off rendering of debug base attack vectors Toggle on/off rendering of bomb drop zone Set up a army index for debugging purposes Require to run the game in windowed mode to see the window.Īdd a light to the world under the cursorĪdd a splat to the world underneath the cursor
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